Xbox users disappointed to learn that Twitch’s high latency rate (up to 10–30 seconds) makes the new multi-player mode for “Batman: The Telltale Series” unworkable on the platform might have another option.
Today, Team Xbox announced that parent company Microsoft has signed an agreement to acquire Beam Interactive, a competing live streaming platform with dramatically lower latency.
“We have sub-second screen delay,” boasted Matt Salsamendi, co-founder and CEO of Beam Interactive, in a video announcing the acquisition (below). “So you’re talking about 200ms between when a streamer does something in their game and when their views see it. And that’s also great for chat interaction, as well. But what’s super-cool is the SDK [software development kit] we provide that allows developers to create interactive buttons, joysticks and other things like that to actually drive game play elements.”
Founded in 2014, Seattle-based Beam raised $420K in a seed funding in February led by Ore Ventures, according to CrunchBase, the same month its platform launched in beta. By April, it had 100,000 users.
“As part of Xbox, we’ll be able to scale faster than we’ve ever been able to before,” wrote Salsamendi in a blog post. “We’re expanding the team, bolstering our infrastructure, and most importantly, continuing to grow and support the amazing community at Beam.”
Salsamendi will continue to lead the Beam team as part of Team Xbox’s engineering group. Terms of the deal were not disclosed.