Author: H.B. Duran
Virtual reality prototypes have been around for decades, going as far back as 1957. While each idea promised the “wow factor,” none of them took off and eventually went the way of the Nintendo Virtual Boy. Now, it seems VR is not only here to stay, but growing as it finds its place among different sectors.
Despite the hype, mass consumer adoption of VR has been slower than initially predicted but remains on a steady, upward trajectory in terms of revenue, headset shipments and investment.
Virtual Reality Revenues And Projections
Global VR revenues will reach $7.17 billion by the end of this year, according to Greenlight Insights—with more than 65 percent coming from headset sales. The analyst firm predicts that ...
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