IMAX will launch the first IMAX VR center in Europe in partnership with ODEON & UCI Cinemas Group, IMAX announced Tuesday.
The center will be in Manchester, England, and is looking at a planned opening at the end of 2016. It will deliver immersive and multi-dimensional VR experiences for guests.
In addition, IMAX is working with Acer and Starbreeze AB to give users the next-generation headset-mounted display (HMD) technology for an extra-wide peripheral field of view. The center will consist of several pods, so multiple players can enjoy VR experiences at the same time.
The center will have VR experiences ranging between 5 and 15 minutes in length. According to the release, the companies are in advanced stages with content developers and several Hollywood studios to produce VR experiences for the center. Eventually, IMAX will incorporate the premium content from the virtual reality camera in development with Google.
“For nearly 50 years, IMAX’s mission has been to give audiences — of all ages and across generations — a reason to get off their couches and leave the comfort of home to go out to the cinema. Today’s agreement with ODEON marks an important milestone in our continued effort to deliver differentiated entertainment experiences – now through location-based VR,” IMAX Corp. CEO Richard L. Gelfond said in a statement.
“We are extremely pleased with the significant progress we’ve made on this initiative in this short period of time and believe this commitment from such a significant European exhibitor is a testament to the interest and potential of this offering. ODEON is a longtime partner that shares our vision in delivering guests the ultimate in premium experiences and we look forward to ushering in the next evolution of immersive entertainment with this test centre.”
IMAX is also in the process of launching its first showroom and pilot IMAX VR center in Los Angeles, with additional test facilities in China, Japan, the U.S., the Middle East and Western Europe in upcoming months.
These Virtual-Reality Films at Tribeca Hint How Far VR Can Go (Photos)
Short film "Sens" is the first project to adapt a graphic novel into a virtual reality.
Joan E. Solsman
"Sens" leads viewers on a black-and-white journey, in which the point of view alternates between exploring a strange landscape through the main character's eyes and floating above the character, watching him do things like grip an edge of a cliff.
Sens
"Deep VR" combines a underwater fantasy world with a specialized belt the viewer wears around the waist, which monitors deep breathing. You control your movement in the experience by breathing in and out deeply, causing an initial rush of oxygen to the brain followed by a Zen-like meditative calm as you continue to play.
Joan E. Solsman
"Deep VR" is set in an underwater seascape, and is meant to explore the ways in which VR can change our relationship with both body and mind.
Joan E. Solsman
"The Turning Forrest" is a virtual-reality tale that takes viewers on a journey with a fantasy beast. At the Tribeca Film Fest's main hub, the creators bring viewers into hut before immersing them in the experience.
Joan E. Solsman
"The Turning Forrest" is a fully computer-generated movie, but the creators combined the viewing of it with a rumble pack that viewers wear to feel percussions that match the action.
BBC R&D / VRTOV
"Notes on Blindness" is a VR film that images the internal visions of John Hull, who -- after losing his sight in 1983 -- began recording an audio-diary documenting his discovery of “a world beyond sight.” His original recordings form the basis of this interactive experience, which uses real time 3D, virtual reality, and binaural sound to explore the interior world of blindness.
"Notes on Blindness"
"6X9: An Immersive Experience of Solitary Confinement" attempts to explain the effects solitary confinement of prisons, people who spend 22-24 hours a day in their cells, with little to no human contact.
Joan E. Solsman
"6x9" put virtual-reality viewers inside a cell, to hint at how the sensory deprivation prisoners live with can cause psychological damage.
Guardian
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Until you get a chance to immerse yourself with a headset, peek at some the world’s most cutting-edge VR films and interactive formats
Short film "Sens" is the first project to adapt a graphic novel into a virtual reality.