6 Ways Coronavirus Pandemic Will Impact Gaming Industry | PRO Insight

Gaming, often viewed as anti-social, has become one of the only viable and available community vehicles

In the Great Recession of 2008-2009, IDG Consulting’s gaming thesis was that the gaming industry was not recession-proof, but recession-resistant. The games market actually grew in 2008 by 20%; it still declined in 2009, but its 12% drop was less pronounced versus other segments.

After September 11th, the U.S. gaming market actually grew by 42% in 2001, and 11% in 2002. The replayability value of gaming insulates it from downturns and in both historical cases, made it more compelling versus alternatives. In 2008-2009, there was also a marked increase in content innovation on console and PC, and the early signs of a burgeoning smartphone market.

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Yoshio Osaki

Yoshio Osaki is President/CEO of IDG Consulting, a leading research, consulting and analytics firm in the games/esports markets. As a trusted advisor, angel investor and thought leader in the space for 16 years, Osaki has worked with Amazon, Google, Activision Blizzard, NIKE, EA, Microsoft, Facebook, Riot, Epic, Disney, Warner Bros., Tencent and Sony, among many others, providing an edge across Fortune 500 management consulting and investment research to tackle Gaming, Esports, AR/VR, M&A and Entertainment. Please go to www.idgconsulting.com for more information.